Advanced Busterhawk Gley Lancer (awesome name-no idea what it means) is one of the premier shoot'em ups for the Sega Mega Drive/Genesis. Unfortunately, the game was not released outside of Japan. You can play the game through emulators or reproduction carts (~$30).
Or you can buy the original import game on eBay for about $600. I went with a reproduction.
|Whaaaatttt??? How would this even have 12 watchers on eBay?!|
Being a Japanese exclusive, the story text is in Japanese. Basically a teenage girls hijacks an experimental spacecraft to go to find her father, who is MIA. If you really want to read the text, you can download a translated rom online and play it on your Everdrive or emulator.
Crazy prices aside, this is an excellent game. A horizontal scroller in the vein of the Thunder Force series, Gleylancer exhibits tight control and refined mechanics. You can collect up to two options (called gunners), and there are seven varieties:
- Twin shot - a basic vulcan dual stream of bullets, pretty reliable
- flamethrower - a short range flame, sounds better than it is
- laser - a piercing laser shot, as expected
- spread - a spread of 5 bullets (think Contra), but not as much range
- saber - a concentrated saber of light - very powerful, but you need to be close to use it
- bounce - bullets that bounce off of walls and obstacles; useful in tight quarters, weak otherwise
- bombs - slow firing bombs that have explosions on contact, hard to use
Gunner movement types:
- normal - The gunners follow you, as if on a string (similar to the options in Gradius). You can lock the gunners' position by holding the C button. This is very helpful, as you can keep the gunners in front of you to clear out pesky enemies in narrow passages before your ship is subject to fire.
- reverse - The gunners move in the opposite direction that you do. This is good for firing and retreating simultaneously, but not great for offensive tactics.
- search - The gunners will fire at the enemies on their own. The game actually tells you that this is not too reliable, probably because there is no prioritization of targets.
- multi - each gunner restricts its fire to its side of the ship, either topside or bottom.
- multi-r - The gunners are still restricted to 180˚, but the direction of fire is opposite to your movement.
- shadow - The gunners follow your ship closely, mimicking your movements, while firing forward.
- roll - The gunners constantly circle your ship, shooting in all directions.
The gameplay is very smooth, with selectable speed settings, which are selectable while paused. This is a much appreciated detail, which is not common. If you die, you get sent back to a checkpoint. This is typical of the genre, especially in one-player games, but here it is not that bad. Checkpoints in some games can make the rest of the game nigh impossible (Gradius) as you cannot get powered-up sufficiently to match the difficulty of the remaining stage. Here, you will most likely get a weapon and a gunner before the end boss. The difficulty is a nudge above average, and progresses nicely.
The visuals are clean and well designed. Even though the Genesis had a limited color palette in comparison to the other 16-bit consoles, this limitation often lends itself to crisp, clean sprites as shown here. Everything on screen pops with high contrast, but not in an obnoxious fashion. This game has parallax scrolling galore, which is always a good thing for space shooters (where the black background can bore). The stages are in very appealing, in general.
|the asteroid field exhibits some of the finest parallax the Genesis has to offer|
Overall, this is an excellent shooter that represents both the system and genre well. Any fan of either should play this game.